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Realtime Obstacle Detection Demo using Livox Lidar

This is a note to record my very first experience of playing with lidar sensor. The lidar sensor I used is Livox, which is a product by a subcompany of DJI.

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Introduction to 3D Rendering

This is a note to record my first game engine (NewbieGameEngine) developing experience in my spare time. The game engine is far to be completed but I can’t stop myself to share interesting things with you.

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Adaptive Local Color Constancy using Kernel Prediction Networks

This is an article for introducing a work done with my colleague on the topic of locally compute auto color constancy. You could access the paper on arxiv and source code on github.

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Multi-view Geometry 0 Background

This is a learning note for the book: Multiple View Geometry in Computer Vision, Second Edition.

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Vector Swizzling and Parameter Pack in C++

Recently I am interested in game engine and start reading articles with code in GameEngineFromScratch. Due to the “from scratch”, a self designed math library would never be ignored. In vector math computing, a handy feature called “swizzling” is widely used.

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Neural Network III Backpropagation

This is a note for learning Neural Network in Machine Learning based on this course on Coursera.

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Neural Network II Architecture & Perceptrons

This is a note for learning Neural Network in Machine Learning based on this course on Coursera.

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Neural Network I Overview

This is a note for learning Neural Network in Machine Learning based on this course on Coursera.

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