Vector Swizzling and Parameter Pack in C++

Recently I am interested in game engine and start reading the articles with code in GameEngineFromScratch. In order to create a game engine of our own, a self designed math library should never be ignored. In structuring our basic math library, there is a design concern that we want to introduce “swizzling” feature.

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OpenGL Learning 01 Introduction

This is a note for learning OpenGL based on the Red Book ver. 8th. The official book site

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Neural Network III Backpropagation

This is a note for learning Neural Network in Machine Learning based on this course on Coursera.

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Neural Network II Architecture & Perceptrons

This is a note for learning Neural Network in Machine Learning based on this course on Coursera.

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Neural Network I Overview

This is a note for learning Neural Network in Machine Learning based on this course on Coursera.

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Introduction to Recommender Systems I

This is a little note I took when I going through this recommender system course on Coursera.

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